Wednesday, January 28, 2009

Posters and Pies

School is full swing, I try to do my homework during downtime that pops up often and when homework is complete and downtime still remains, I end up working on CC.

A few weeks ago, my girlfriend and I made chicken pot pies for dinner. I cut out Sonic on one of them.



On another note, last semester we had a business project to do which involved an animated trailer and promotional ads for the movie and production company. We chose to use CC because...well, the trailer was done. My girlfriend ended up drawing a promotional poster for Cosmic Chase in her own style and I think it turned out really good.



Total Hours for January: 9h 30m

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Monday, September 8, 2008

Weekly Update #11

More of the same. Tying down frames, doing line work. This week I would like to clean up some line work.

I've been keeping accurate records of the project as time has passed. It's fun to look back and see different incremental saves and seeing the amount of progress that's been made over the years. In the future, I'd like to break down certain shots and go through them in-depth and talk about how it was set up and created and everything that goes along with the workflow at the time. But that won't be until after the movie is released. Stay strong.

8-31 - 9-6: 5 hours

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Friday, August 29, 2008

Hyper Sonic

Here is the finalized animation of Hyper Sonic previously showcased last week. It shows all of the steps taken to get a sketch into full color. Hope you guys enjoy it.

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Monday, August 25, 2008

Weekly Update #09

Nothing new to report. Hoping to get some work done this week before class begins next week. We'll see how that goes.

8-17 - 8-23: 4 hours 15 minutes

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Friday, August 22, 2008

New Prelim

Here's a little something for you patient fans of mine:


Here's a preliminary sketch of Hyper Sonic looking badass. Another shot from the final seconds of Act 2. This image is solid proof that progress is being made, albeit a slow pace.

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Monday, August 18, 2008

Weekly Update #08

Not much happened this week. Didn't have much time to work on it as I had hoped. Flash kept on crashing at work so I wasn't able to get anything done.

8-10 - 8-16: 1 hour 30 minutes

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Sunday, August 10, 2008

Weekly Update #07

OK, so, here's a screenshot.
You may recognize this image as the prelim was posted 10 months ago. The entire 60 frame animation of this shot has been completed, and this is just one of them. This takes place at the end of Act 2 after Sonic becomes hyper. Hope you guys like it.

8-3 - 8-9: 15 hours 15 minutes

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Monday, August 4, 2008

Weekly Update #06

Lots of progress made this week. The new workflow seems to be very helpful in the development of accurate timing. The Act 2 pencil test has been finished and has received Ido's approval. There were a few things changed in terms of timing and shot composition, but it's good to go. It came to about 13-14 seconds of new animation over the course of 6 shots.

In other news, I'm still finalizing one of the shots with color so I can post a screenshot. Coloring it takes so long because the shot is over 30 hand drawn frames for 2 characters. It may take some time, but giving you guys some eye candy is a high on my to do list.

7-27 - 8-2: 17 hours

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Sunday, July 27, 2008

Weekly Update #05

This week I have started my new workflow which aims to tie down animation quicker and more efficiently. I am able to work with Ido more cooperatively in showing accurate visuals of timing and movement. Using this method, changes are easily made as we can add and delete frames in a more timely manner without spending much time tying down poses until they see final color.

Of course, this method doesn't actually speed up the animation process at all. Why? Because I've upped the animation quality yet again. What does that mean for the movie? Basically, now that I'm able to see exactly how a shot is going to look, I can play with the timing and make the characters move more realistically and fluidly, creating a richer viewing experience. More frames = smoother animation and overall raises the bar on production quality which is what I strive to do continually throughout the animation process. It's going to be good.

7-20 - 7-26: 5 hours

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Sunday, July 13, 2008

Weekly Update #03

I worked on finalizing the Act 2 storyboard with Ido and did some cleanup work on the shot I've been working on for a long time now.

Week 7-6 - 7-12: 7 hours

I'm going to change up my workflow in hopes of getting things done quicker, or at least make my time more efficient. In the past, I worked on a shot from pencil test to final color and shading. Now, I'm going to finish out Act 2 with pencil tests, which allows for an accurate visual for timing, and then go back after it's all drawn out and do the cleanup work and then finally coloring.

It will be helpful in the sense that Ido and I can go over the pencil tests together and tighten up timing in a much easier fashion. It will also enable him to play more of a directorial part in the production phase. Not to mention, I'll feel a whole lot better when I see some major progress by doing pencil tests for every shot for the rest of the movie. It'll feel like I'll have more accomplished and then possibly get another hand in on the cleanup/coloring phase to speed this everlasting project along.

I'm excited.

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Saturday, January 20, 2007

SXCC Progress

I managed to work on Cosmic Chase for a few hours last night and finishing up a shot. It's a simple shot and is just a camera pan, but either way it looks good.

Hours Logged: 1117:45
% Complete: 84%

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Friday, January 19, 2007

First Post

Hey everyone. This is my new blog in which I will be updating the status of Sonic X Cosmic Chase and possibly post tiny bits of information about it in the future.

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